pub struct SyncV4Plan {
pub(crate) connection: ResolvedConnection,
pub(crate) rooms_bump_stamps: HashMap<OwnedRoomId, usize>,
pub(crate) updated_state: HashMap<OwnedRoomId, RoomState>,
pub(crate) lists_counts: HashMap<String, usize>,
pub(crate) stale_rooms: Vec<OwnedRoomId>,
pub(crate) rooms_to_sync: HashMap<OwnedRoomId, RoomToSync>,
}Expand description
Contains a sync v4 plan, i.e. the result of plan over a gather::SyncV4Inputs.
Fields§
§connection: ResolvedConnectionThe connection of the current request.
rooms_bump_stamps: HashMap<OwnedRoomId, usize>Bump stamp of each of the user’s room.
updated_state: HashMap<OwnedRoomId, RoomState>The updated state to store for the current response.
lists_counts: HashMap<String, usize>The counts of rooms matched by each list.
stale_rooms: Vec<OwnedRoomId>List of rooms that are now stale (see apply_state::apply_state).
rooms_to_sync: HashMap<OwnedRoomId, RoomToSync>The map of rooms that will be part of the current sync.
Implementations§
Source§impl SyncV4Plan
impl SyncV4Plan
Sourcepub fn has_data_to_sync(&self) -> bool
pub fn has_data_to_sync(&self) -> bool
Tells whether the computed plan actually contains data to sync or not.
Trait Implementations§
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impl Freeze for SyncV4Plan
impl RefUnwindSafe for SyncV4Plan
impl Send for SyncV4Plan
impl Sync for SyncV4Plan
impl Unpin for SyncV4Plan
impl UnsafeUnpin for SyncV4Plan
impl UnwindSafe for SyncV4Plan
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